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In these moments, because the characters are so thin and have so little to say over the hours you spend with them, you don't feel sorrow.
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Stella has no choice but to oblige, and when the spirits feel arbitrarily ready, they try to hit you with some brief emotional dialog, as you deliver them to the Celestial Gate where they vanish. It's hard to feel sad or relate to their previous lives when they seem most concerned about being fed and treated like this is a luxury cruise. They will demand highly material things – a personal home, air conditioning, luxury items and rare foods. To progress the story, you'll need to complete various wishes of the spirits – but their desires further suck any emotional attachment out of the experience. This is a resource management game, first and foremost, with some elements of light platforming, and metroidvania exploration.
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Spiritfarer is also another example of the game where the intended narrative falls flat due to the gameplay. They spend days, weeks on your ship, but unless you progress their quests, they have nothing new to say, and don't interact with each other in any way. Hearing a couple of brief life anecdotes doesn't make you relate or grow attached to these characters. The writing can be hit or miss, and there's just not enough of it. Stella herself doesn't speak, and all of the dialog is presented in text bubbles. But perhaps the biggest reason that the game lacks much emotional impact is due to these characters having so little to say. All of the characters you meet try to be diverse, but fall into typical character structures – an old grandmother who eventually suffers memory loss, a tough guy in a tiny body of a bird, a nature-loving lady who has drug problems in her past. While the narrative setup certainly appears like it would be a great fit for some episodic emotional storytelling, as you discover more about each spirit, the end result is decidedly flat. Some of them seem to be related to Stella, though the connections aren't always clear. As Stella meets them, they join her on the boat, convinced that she will be able to help with their problems and allow them to eventually move on. These are representations of people's spirits, who inhabit this world for one reason or another. As she sets sail, she quickly meets other spirits, who take the form of various animals, from a frog to a snake to a bobcat, and many others. She meets an old spirit who says that he is ready to pass on the torch to her as she watches him fade away, Stella now becomes the captain of a small vessel, and takes on the title of Spiritfarer. This 2D adventure follows a young girl named Stella, who finds herself in a mysterious world that seems to be situated between the living and the dead.
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