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It can last multiple hours depending on how much you know going in, but if you can internalize confusing terminology like “hi counter strike,” “combo throw,” and “expert hold,” you should have a good idea of what you’re doing in a match once you’re done.ĭOA Quest, a new mission-based mode, smartly extends that on-ramp. The tutorial introducing you to all the moves and jargon is fairly extensive, which I appreciated.
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Lots of smaller, more incremental changes and a well-rounded (if familiar) roster underpin the larger changes, though including only two newcomers, NiCO (a scientist who can deliver some impressive lightning-based attacks) and Diego (a street fighter who relies on powerful, delayed punches) is a bit of a letdown.
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Break holds, a special move which can counter any kind of attack, are a much smarter addition, as they’re useful for both newcomers who don’t understand holds and veterans who want to avoid a mix-up at a crucial moment. But because these attacks are easy to read, and because most characters already have a combo they can deliver just by mashing the punch button, it feels like an unnecessary layer. Mashing it delivers a difficult-to-escape combo that automatically deliver a super move (albeit with reduced damage) if the accompanying meter is full. A new fatal attack button is meant to ease in new players, but mostly feels superfluous.
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